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Updated: May 25, 2026

Enhancing Upper Limb Function and Motor Skills Post-Stroke Through an Upper Limb Rehabilitation Robot
Published on: September 6, 2024
Adaptive rehabilitation gaming system: on-line individualization of stroke rehabilitation
Jens Nirme1, Armin Duff, Paul F M J Verschure
1Laboratory of Synthetic Perceptive Emotive andCognitive Systems, Department of Technology, Universitat Pompeu Fabra, 08018 Barcelona, Spain. plustic@gmail.com
Abstract:
The effects of stroke differ considerably in degree and symptoms for different patients. It has been shown that specific, individualized and varied therapy favors recovery. The Rehabilitation Gaming System (RGS) is a Virtual Reality (VR) based rehabilitation system designed following these principles. We have developed two algorithms to control the level of task difficulty that a user of the RGS is exposed to, as well as providing controlled variation in the therapy. In this paper, we compare the two algorithms by running numerical simulations and a study with healthy subjects. We show that both algorithms allow for individualization of the challenge level of the task. Further, the results reveal that the algorithm that iteratively learns a user model for each subject also allows a high variation of the task.
