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Updated: May 24, 2026

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Published on: June 23, 2023
Teaching the biological consequences of alcohol abuse through an online game: impacts among secondary students
Yvonne Klisch1, Leslie M Miller, Margaret E Beier
1Center for Technology in Teaching and Learning, Rice University, Houston, TX 77005, USA. Yvonne.Klisch@rice.edu
Abstract:
A multimedia game was designed to serve as a dual-purpose intervention that aligned with National Science Content Standards, while also conveying knowledge about the consequences of alcohol consumption for a secondary school audience. A tertiary goal was to positively impact adolescents' attitudes toward science through career role-play experiences within the game. In a pretest/delayed posttest design, middle and high school students, both male and female, demonstrated significant gains on measures of content knowledge and attitudes toward science. The best predictors of these outcomes were the players' ratings of the game's usability and satisfaction with the game. The outcomes suggest that game interventions can successfully teach standards-based science content, target age-appropriate health messages, and impact students' attitudes toward science.
