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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
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Toward Visualization for Games: Theory, Design Space, and Patterns.

Brian Bowman1, Niklas Elmqvist, T J Jankun-Kelly

  • 1School of Electrical and Computer Engineering, Purdue University, 465 Northwestern Avenue, West Lafayette, IN 47907-2035, USA. bowmanb@purdue.edu

IEEE Transactions on Visualization and Computer Graphics
|March 7, 2012
PubMed
Summary
This summary is machine-generated.

Electronic games generate massive player data, increasing the need for effective analysis. This study explores game visualization theory and design patterns to enhance data analysis and future game development.

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Area of Science:

  • Computer Science
  • Human-Computer Interaction
  • Game Studies

Background:

  • Electronic games increasingly collect large-scale in-game telemetry data on player, team, and community performance.
  • The growing volume of game data necessitates advanced analytical methods.

Purpose of the Study:

  • To explore the theory and design space of data visualization techniques specifically for electronic games.
  • To define a design space and formulate design patterns for applying visualization technology to games.
  • To discuss the future implications of this framework on game design and visualization technology.

Main Methods:

  • Analysis of examples from diverse game genres, spanning both historical and contemporary titles.
  • Definition of a design space for game visualization based on collected examples.
  • Formulation of design patterns for effective application of visualization in games.

Main Results:

  • A defined design space for game visualization, offering a structured approach to the novel research topic.
  • Identified design patterns for integrating visualization technology into game analysis.
  • Exploration of the interplay between game design and visualization techniques.

Conclusions:

  • The proposed framework provides a foundation for understanding and developing visualization for games.
  • This research has the potential to influence future game design and the evolution of visualization technology.
  • Effective data visualization is crucial for leveraging the massive datasets generated by modern electronic games.