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Virtual Reality Experiments with Physiological Measures
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Impossible spaces: maximizing natural walking in virtual environments with self-overlapping architecture.

Evan A Suma1, Zachary Lipps, Samantha Finkelstein

  • 1Institute for Creative Technologies, University of Southern California, USA. suma@ict.usc.edu

IEEE Transactions on Visualization and Computer Graphics
|March 10, 2012
PubMed
Summary

Explore "impossible spaces" in virtual reality to walk further in limited physical areas. This design mechanic uses overlapping virtual rooms, allowing for larger virtual environments without users noticing until significant compression occurs.

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Area of Science:

  • Virtual Reality
  • Human-Computer Interaction
  • Computer Graphics

Background:

  • Virtual environments (VEs) are limited by physical workspace size for natural locomotion.
  • Maximizing exploration in VEs requires overcoming physical space constraints.

Purpose of the Study:

  • Introduce and evaluate "impossible spaces" as a design mechanic to expand virtual environment size.
  • Investigate user perception and experience of impossible spaces with natural locomotion.

Main Methods:

  • Developed impossible spaces using self-overlapping architectural layouts to compress large VEs into smaller physical areas.
  • Conducted two user studies to assess detection thresholds and perceptual effects of space compression.
  • Combined redirection techniques with impossible spaces in an outdoor VE scenario.

Main Results:

  • Users detected impossible spaces at 56% overlap in small rooms and 31% in larger rooms filling the workspace.
  • Distance perception remained accurate even with noticeable overlap.
  • Exploratory analysis indicated enhanced illusion with naive users in chained impossible spaces.

Conclusions:

  • Impossible spaces effectively expand virtual environments for natural locomotion within limited physical areas.
  • User perception of space and distance is robust to significant virtual space compression.
  • Impossible spaces enhance the immersive illusion, particularly for users unaware of the manipulation.