Related Experiment Video
Updated: May 23, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior
David R Ewoldsen1, Cassie A Eno, Bradley M Okdie
1School of Communication and Department of Psychology, The Ohio State University, Columbus, OH 43210, USA.
Abstract:
Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.
Related Concept Videos
Robbers Cave
Aggression
Secondary Motives: Affiliation Motivation and Aggression Motivation
Social Foundations of Self I: Play and Game
Social Facilitation
Group Design

