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Robbers Cave
Social Foundations of Self I: Play and Game
Group Design
Social Foundations of Self II: The Generalized Other
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Sara Prot1, Katelyn A McDonald, Craig A Anderson
1Department of Psychology, Iowa State University, W112 Lagomarcino Hall, Ames, IA 50011-3180, USA. sprot@iastate.edu
This review examines the positive and negative effects of video games on children and adolescents. It offers guidance for caregivers to mitigate risks and enhance benefits associated with gaming.
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