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Published on: December 9, 2014
A protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function.
Jelena Jovancevic1, Caterina Rosano, Subashan Perera
1School of Medicine, University of Pittsburgh, Pittsburgh, USA. Jvj2@pitt.edu
BMC Geriatrics
|June 8, 2012
Summary
Interactive video dance games may improve cognitive function in sedentary older women. This study investigates the physical and cognitive benefits of exergaming compared to brisk walking.
Area of Science:
- Neuroscience
- Exercise Physiology
- Gerontology
Background:
- Physical exercise impacts cognition, but research often focuses on fitness training.
- Cognitive training may not transfer to daily function; video games offer a contextual approach.
- Novel interactive video games merge physical activity with cognitive challenges.
Purpose of the Study:
- To assess the cognitive effects of interactive video dance games.
- To compare interactive video dance games with brisk walking and controls.
- To examine physical and cognitive health in older women.
Main Methods:
- Randomized clinical trial with 168 sedentary, overweight, postmenopausal women.
- Comparison of interactive video dance game, brisk walking, and delayed entry controls.
- Primary endpoint: adherence at six months; secondary endpoints: physical and mental health, cognitive function.
Main Results:
- Adherence to activity at six months is the primary outcome.
- The study will assess multiple cognitive functions.
- Physical and cognitive health outcomes will be evaluated.
Conclusions:
- This trial may reveal new insights into the cognitive effects of interactive video dance.
- It is the first study to examine combined physical and cognitive effects in older women.
- Interactive video games present a novel strategy for promoting lifelong physical activity and health.
