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Exergaming in Older People Living with HIV Improves Balance, Mobility and Ameliorates Some Aspects of Frailty
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3-D streaming supplying partner protocols for mobile collaborative exergaming for health.

Haifa Raja Maamar, Azzedine Boukerche, Emil M Petriu

    IEEE Transactions on Information Technology in Biomedicine : a Publication of the IEEE Engineering in Medicine and Biology Society
    |July 4, 2012
    PubMed
    Summary

    Childhood obesity is a major health concern. This study introduces MOSAIC, a peer-to-peer mobile exergame system that reduces network delays to encourage longer, collaborative physical activity for children.

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    Area of Science:

    • Public Health
    • Computer Science
    • Human-Computer Interaction

    Background:

    • Childhood obesity presents significant health challenges, including diabetes and mental health issues.
    • Current exergames, while innovative, often suffer from network latency due to client-server architectures, hindering prolonged engagement.
    • Addressing the social aspects of obesity is crucial for motivating children's participation in physical activities.

    Purpose of the Study:

    • To introduce MOSAIC, a novel mobile collaborative exergame system utilizing peer-to-peer (P2P) architecture.
    • To develop and evaluate two partner selection protocols designed to optimize 3D data streaming for exergames.
    • To enhance physical and social well-being in children by promoting extended, team-based exercise.

    Main Methods:

    • Developed a peer-to-peer (P2P) mobile collaborative exergame system named MOSAIC.
    • Designed two novel supplying partner selection protocols to efficiently stream 3D data.
    • Utilized mobile devices, including head-mounted devices (HMDs), for immersive and active gameplay in large areas.

    Main Results:

    • The MOSAIC system and its protocols significantly improve streaming quality and reduce network delay.
    • Efficient partner selection protocols enable quicker discovery of data sources, minimizing acquisition time.
    • The P2P architecture overcomes traditional client-server limitations, preventing bottlenecks and latency.

    Conclusions:

    • MOSAIC offers a promising solution to combat childhood obesity through engaging, collaborative, and technically robust exergames.
    • The proposed P2P architecture and partner selection protocols effectively enhance the user experience by ensuring smooth, uninterrupted gameplay.
    • This approach encourages longer exercise durations and social interaction, positively impacting children's physical and mental health.