Accelerating Fluids
Upsampling
Work Done During Volume Change
Acceleration Vectors
Parallel Processing
Reducing Line Loss
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Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
Baoquan Liu1, Gordon J Clapworthy, Feng Dong
1Department of Computer Science and Technology, Faculty of Creative Arts, Technologies and Science, University of Bedfordshire, D108 Park Square, Luton, Bedfordshire LU1 3JU, United Kingdom. Baoquan.Liu@beds.ac.uk
This study introduces a faster GPU volume rendering method for large datasets. By optimizing ray traversal and using an octree structure, it achieves 2-4x speed improvements over existing techniques.
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