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Updated: May 20, 2026

Development of a Benchtop Model for Evaluating the Compatibility of Wound Dressing Materials with Negative Pressure Wound Therapy Systems
Published on: May 2, 2025
Active and passive distraction in children undergoing wound dressings
Stefan Nilsson1, Karin Enskär, Carina Hallqvist
1School of Health Sciences, Borås University, Borås, Sweden. stefan_r.nilsson@hb.se
Insights
Serious gaming effectively reduced pain and distress in children during wound care. This active distraction method proved more effective than lollipops or no intervention, enhancing a child's sense of control.
Area of Science:
- Pediatric Pain Management
- Child Psychology
- Behavioral Science
Background:
- Wound care in children often causes significant pain, distress, and anxiety.
- Effective non-pharmacological interventions are needed to mitigate procedural pain.
- Distraction techniques are commonly used but their efficacy varies.
Purpose of the Study:
- To evaluate the impact of serious gaming as a distraction technique on pain, distress, and anxiety in children undergoing wound care.
- To compare the effectiveness of serious gaming against lollipop distraction and a control group.
- To explore the psychological mechanisms underlying distraction's effect on pediatric pain behavior.
Main Methods:
- A randomized controlled trial involving 60 children aged 5-12 years.
- Participants were assigned to three groups: serious gaming, lollipop use, or a control group.
- Pain, distress, and anxiety were assessed using self-report measures and observed pain behaviors during wound care.
Main Results:
- Serious gaming significantly reduced observed pain behaviors compared to the lollipop and control groups.
- Self-reported distress was also lower in the serious gaming group.
- No significant differences were found between the lollipop and control groups for most outcomes.
Conclusions:
- Serious gaming serves as an effective active distraction strategy for managing pediatric procedural pain and distress.
- The findings suggest that a sense of control and engagement are key factors in the efficacy of serious gaming for pain management.
- Further research should explore the integration of serious gaming into routine pediatric healthcare settings.
Abstract:
The aim of this study was to test how distraction influences pain, distress and anxiety in children during wound care. Sixty participants aged 5-12 years were randomized to three groups: serious gaming, the use of lollipops and a control group. Self-reported pain, distress, anxiety and observed pain behaviour were recorded in conjunction with wound care. Serious gaming, an active distraction, reduced the observed pain behaviour and self-reported distress compared with the other groups. A sense of control and engagement in the distraction, together, may be the explanation for the different pain behaviours when children use serious gaming.
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