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Updated: May 20, 2026

The (Spatial) Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
Published on: February 19, 2018
Hyperbole, abstract motion and spatial knowledge: sequential versus simultaneous scanning
Maria Catricalà1, Annarita Guidi
1Roma Tre University, Rome, Italy. mcatricala@uniroma3.it
Abstract:
Hyperbole is an interesting trope in the perspective of Space Grammar, since it is related to the displacing of a limit (Lausberg in Elemente der literarischen Rhetorik. M.H. Verlag, Munchen 1967; see the Ancient Greek meaning 'to throw over' > 'exaggerate'). Hyperbole semantic mechanisms are related to virtual scanning (Holmqvist and Płuciennik in Imagery in language. Peter Lang, Frankfurt am Main, pp 777-785, 2004). Basic concepts of SIZE and QUANTITY, related image-schemas (IS) and conceptual metaphors (UP IS MORE; IMPORTANT IS BIG: Lakoff 1987, Johnson 1987) are implied in hyperbole processing. The virtual scanning is the simulation of a perceptual domain (here, the vertically oriented space). The virtual limit is defined by expected values on the relevant scale. Since hyperbole is a form of intensification, its linguistic interest lies in cases involving the extremes of a scale, for which a limit can be determined (Schemann 1994). In this experimental study, we analyze the concept of 'limit' in terms of 'abstract motion' and 'oriented space' domains (Langacker 1990) with respect to hyperboles expressed by Italian Verbs of movement. The IS considered are PATH and SOURCE-PATH-GOAL. The latter corresponds to a virtual scale whose limit is arrived at, or overcome, in hyperboles.
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