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Development of a Virtual Reality Assessment of Everyday Living Skills
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Improving social behaviour in schizophrenia patients using an integrated virtual reality programme: a case study.

M Rus-Calafell1, J Gutiérrez-Maldonado, J Ribas-Sabaté

  • 1Department of Personality, University of Barcelona, Spain. mruscalafell@ub.edu

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Virtual reality (VR) social skills training improved emotional recognition, reduced social anxiety, and increased conversation time in a schizophrenia patient. This integrated VR program enhanced social functioning and reduced negative symptoms.

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Area of Science:

  • Psychiatry
  • Clinical Psychology
  • Human-Computer Interaction

Background:

  • Social skills training is a primary treatment for schizophrenia.
  • Virtual reality (VR) offers a novel approach to enhance social skills acquisition and generalization.
  • Integrating VR into social skills programs may improve patient outcomes.

Observation:

  • A case study was conducted on a 30-year-old woman diagnosed with schizophrenia.
  • The study utilized a multiple baseline across-behaviours design.
  • The intervention involved 16 VR-based social skills training sessions.

Findings:

  • Significant improvements were observed in facial emotion recognition, social anxiety, and conversation duration.
  • The patient demonstrated enhanced interpersonal communication and assertiveness.
  • Positive changes in negative symptoms and overall social function were noted.

Implications:

  • VR-based social skills training shows promise for improving social functioning in individuals with schizophrenia.
  • This approach may facilitate the transfer of learned skills to real-world interactions.
  • Further research into VR's efficacy in psychiatric rehabilitation is warranted.