Related Experiment Video
Updated: May 18, 2026

The Dyspepsia Educational Tool As a Novel Aid in Dyspepsia Management
Published on: June 29, 2019
Patient-empowerment interactive technologies
Carol S Bruggers1, Roger A Altizer, Robert R Kessler
1Department of Pediatrics, Primary Children's Medical Center, University of Utah, Salt Lake City, UT 84113, USA. carol.bruggers@imail.org
Abstract:
Video games capture the rapt attention of an individual player's mind and body, providing new opportunities for personalized health care. An example of therapeutic interactive technologies is an incentive-based video game that translates physical exercise into mental empowerment via motivational metaphoric visualization in order to help patients psychologically overcome cancer. Such nonpharmacological interventions may enhance patients' resilience toward various chronic disorders via neuronal mechanisms that activate positive emotions and the reward system.
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