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Development of Compendium for Esophageal Squamous Cell Carcinoma
Published on: April 12, 2024
Guy E Hawkins1, Babette Rae, Keith V Nesbitt
1School of Psychology, University of Newcastle, Callaghan, NSW 2308, Australia. guy.e.hawkins@gmail.com
Adding gamelike features to psychological tasks did not improve data quality, such as accuracy or response time. However, gamification did enhance the participant experience, making the experiment more enjoyable without altering cognitive performance.
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