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Particle systems for adaptive, isotropic meshing of CAD models
Jonathan R Bronson1, Joshua A Levine, Ross T Whitaker
1Scientific Computing and Imaging Institute, Salt Lake City, UT, USA.
This study introduces a particle-based method for creating adaptive surface and volume meshes from CAD models. The technique automatically adjusts mesh density based on shape complexity, improving accuracy for complex geometries.
Area of Science:
- Computational geometry
- Computer-aided design (CAD)
- Finite element analysis (FEA)
Background:
- Generating high-quality surface and volume meshes from complex CAD models is crucial for numerical simulations.
- Existing meshing techniques often struggle with adaptive refinement and handling non-smooth boundaries in CAD data.
Purpose of the Study:
- To develop a novel particle-based approach for generating adaptive triangular surface and tetrahedral volume meshes.
- To enable adaptive meshing that automatically responds to geometric features like curvature and topological boundaries.
Main Methods:
- A hierarchical particle sampling scheme is employed, prioritizing features by dimensionality.
- Particles are distributed by minimizing an energy function in 3D space, with movement constrained to parametric surface spaces.
- The system adapts to curvature and topological separation, creating a smooth sizing field without pre-computed feature sizes.
Main Results:
- The particle-based method successfully generates adaptive triangular surface and tetrahedral volume meshes.
- The approach demonstrates automatic adaptation to geometric complexity, including curvature and boundaries.
- Evaluations show competitive performance compared to existing triangular meshing techniques.
Conclusions:
- The presented particle-based approach offers an effective method for adaptive meshing of CAD models.
- This technique provides a robust solution for handling complex geometries and non-smooth boundaries in meshing applications.
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