Related Experiment Video
Updated: May 16, 2026

Measuring Delay Discounting in Humans Using an Adjusting Amount Task
Published on: January 9, 2016
Magnitude effects for experienced rewards at short delays in the escalating interest task
Michael E Young1, Tara L Webb, Steven C Sutherland
1Department of Psychology, Kansas State University, 492 Bluemont Hall, Manhattan, KS 66506-5302, USA. michaelyoung@ksu.edu
Abstract:
A first-person shooter video game was adapted for the study of choice between smaller sooner and larger later rewards. Participants chose when to fire a weapon that increased in damage potential over a short interval. When the delay to maximum damage was shorter (5-8 s), people showed greater sensitivity to the consequences of their choices than when the delay was longer (17-20 s). Participants also evidenced a magnitude effect by waiting proportionally longer when the damage magnitudes were doubled for all rewards. The experiment replicated the standard magnitude effect with this new video game preparation over time scales similar to those typically used in nonhuman animal studies and without complications due to satiation or cost.

