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Action video game experience affects oculomotor performance.

Greg L West1, Naseem Al-Aidroos, Jay Pratt

  • 1University of Toronto, Department of Psychology, Toronto, ON, Canada M5S 3G3. greg.west@utoronto.ca

Acta Psychologica
|December 11, 2012
PubMed
Summary
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Playing action video games significantly alters eye movements and improves oculomotor control. Habitual action video game players (VGPs) show distinct saccadic trajectory deviations compared to non-video game players (NVGPs).

Area of Science:

  • Neuroscience
  • Cognitive Science
  • Motor Control

Background:

  • Action video games are known to influence visual and cognitive functions.
  • Limited research exists on the impact of video games on motor actions, specifically oculomotor control.

Purpose of the Study:

  • To investigate the relationship between action video game experience and oculomotor action.
  • To compare the saccadic trajectory deviations in habitual action video game players (VGPs) and non-video game players (NVGPs).

Main Methods:

  • Utilized a saccadic trajectory deviation task.
  • Compared performance between experienced VGPs and NVGPs.

Main Results:

  • Significant differences in the spatial curvature of saccadic trajectories were observed between VGPs and NVGPs.

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Last Updated: May 16, 2026

Video-oculography in Mice
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  • Task performance accuracy improved over time exclusively in VGPs.
  • Conclusions:

    • Action video game play can lead to measurable changes in oculomotor execution.
    • Findings suggest that video game experience may modulate the balance between stimulus-driven and top-down control in motor programming.