Case study: videogame distraction reduces behavioral distress in a preschool-aged child undergoing repeated burn

Soumitri Sil1, Lynnda M Dahlquist, Andrew J Burns

  • 1Department of Psychology, University of Maryland, Baltimore, MD 21250, USA.

Insights

Interactive video games effectively reduced distress and improved cooperation during painful burn dressing changes for a preschooler. This pain management strategy proved feasible and beneficial.

Area of Science:

  • Pediatric Pain Management
  • Child Psychology
  • Medical Procedure Distraction Techniques

Background:

  • Repeated burn dressing changes are a common source of significant behavioral distress in preschool-aged children.
  • Effective, non-pharmacological pain management strategies are crucial for improving patient experience and adherence to treatment.
  • Videogame distraction presents a potential avenue for mitigating procedural pain and distress.

Observation:

  • A single-subject design study utilized a 4-year-old girl undergoing repeated burn dressing changes.
  • The study compared passive and interactive videogame distraction against baseline conditions.
  • Behavioral distress was objectively coded, with parent and nurse ratings assessing cooperation and distress levels.

Findings:

  • Videogame distraction, both passive and interactive, significantly reduced behavioral distress compared to baseline.
  • Interactive videogame distraction resulted in demonstrably lower behavioral distress and higher cooperative behavior than passive distraction.
  • The findings suggest a dose-response relationship, with interactive elements enhancing efficacy.

Implications:

  • Interactive videogame distraction is a feasible and effective strategy for managing procedural pain in young children.
  • This approach can be integrated into clinical practice for painful medical procedures.
  • Further research into optimizing videogame interventions for pediatric pain is warranted.
Abstract

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