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Novel 3D/VR Interactive Environment for MD Simulations, Visualization and Analysis
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Revisiting Molecular Dynamics on a CPU/GPU system: Water Kernel and SHAKE Parallelization.

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  • 1Department of Chemistry and Biochemistry, Institute for Computational Engineering and Sciences, University of Texas at Austin, Austin, TX 78712.

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We developed GPU and Open-MP parallel implementations for Molecular Dynamics (MD) simulations, significantly accelerating water-specific force calculations and bond constraints. Our optimized code achieves performance comparable to GROMACS, with excellent energy conservation.

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Area of Science:

  • Computational Chemistry
  • Molecular Dynamics Simulations
  • High-Performance Computing

Background:

  • Molecular Dynamics (MD) simulations are crucial for understanding molecular behavior.
  • Efficient computation of forces and bond constraints is essential for accurate and fast MD simulations.
  • Leveraging Graphics Processing Units (GPUs) and parallel computing (Open-MP) can significantly enhance simulation speed.

Purpose of the Study:

  • To develop and present parallel implementations of water-specific force calculations and bond constraints for MD simulations.
  • To optimize these calculations for typical laboratory computing environments (CPU + GPU).
  • To achieve performance comparable to highly optimized existing codes like GROMACS.

Main Methods:

  • Graphics Processing Unit (GPU) and Open-MP parallel implementations for force calculations and bond constraints.
  • Utilization of water-specific lists for efficient non-bonded interactions.
  • Implementation of constrained dynamics (CG SHAKE) entirely on the GPU, partially in double precision.
  • Parallel execution of SHAKE on multiple Open-MP cores or solely on the GPU.

Main Results:

  • Achieved a speed-up factor of over 40 on the GPU for systems >20,000 atoms using water-specific lists, a four-fold increase from previous implementations.
  • Demonstrated excellent energy conservation alongside significant speed improvements.
  • Enabled an increase in the simulation time step to 2.0 fs with maintained energy conservation.
  • Identified the reciprocal part of Particle Mesh Ewald (PME) as the new computational bottleneck.

Conclusions:

  • The developed GPU and Open-MP implementations offer substantial speedups for MD simulations, particularly for systems involving water.
  • The CG SHAKE algorithm provides an efficient and accurate method for enforcing bond constraints on the GPU.
  • These optimizations push the boundaries of computational efficiency in MD, paving the way for larger and more complex simulations.