Related Experiment Video
Updated: May 14, 2026

06:53
Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
An evaluation of self-avatar eye movement for virtual embodiment
David Borland1, Tabitha Peck, Mel Slater
1Universitat de Barcelona and the Renaissance Computing Institute (RENCI). borland@renci.org
IEEE Transactions on Visualization and Computer Graphics
|February 23, 2013
Summary
This study introduces a new method for animating virtual avatars' eye movements without special hardware. This technique enhances the sense of self-embodiment in virtual environments, proving effective without costly eye-tracking equipment.
Area of Science:
- Virtual Reality
- Human-Computer Interaction
- Computer Graphics
Background:
- Virtual embodiment relies on self-avatars reflecting user actions.
- Current self-avatar tracking often omits eye movements, potentially weakening the sense of body ownership.
- Accurate avatar eye movement simulation is crucial for immersive virtual experiences.
Purpose of the Study:
- To develop and evaluate a novel technique for animating self-avatar eye movements in virtual environments without specialized eye-tracking hardware.
- To compare the effectiveness of simulated eye movements against no eye movements and real eye-tracking in enhancing virtual embodiment.
- To determine if simulated eye movements can improve self-identification with a virtual avatar.
Main Methods:
- A novel technique for simulating avatar eye movements without eye-tracking hardware was developed.
- A two-alternative, forced-choice-with-confidence experiment was conducted.
- Participants experienced three conditions: simulated eye-tracking, no eye-tracking, and real eye-tracking.
Main Results:
- Participants could distinguish between different eye movement conditions, preferring simulated and real eye-tracking over no eye-tracking.
- No statistically significant difference was found between the simulated and real eye-tracking conditions.
- The simulated eye-tracking condition improved the representation of participant behavior compared to the no-eye-tracking condition.
Conclusions:
- Simulated self-avatar eye movements enhance the subjective sense of self-identification and virtual embodiment.
- Effective avatar eye animation can be achieved without specialized eye-tracking hardware, making it more accessible.
- This technique offers a cost-effective solution for improving user presence and immersion in virtual environments.
Related Concept Videos
Self-Evaluation: Self-Enhancement and Self-Verification
Social psychologists have documented that feeling good about ourselves and maintaining positive self-esteem is a powerful motivator of human behavior (Tavris & Aronson, 2008). In the United States, members of the predominant culture typically think very highly of themselves and view themselves as good people who are above average on many desirable traits (Ehrlinger, Gilovich, & Ross, 2005). Often, our behavior, attitudes, and beliefs are affected when we experience a threat to our...
Self-Evaluation Maintenance Model
The Self-Evaluation Maintenance (SEM) model offers a psychological framework to understand how individuals’ self-esteem is influenced by the achievements of others, particularly those with whom they share close personal bonds. The SEM model operates when personal rather than social identity guides individuals. Central to this model is the notion that individuals have an inherent desire to preserve a favorable self-image, which is continuously shaped by interpersonal comparisons and...

