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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Silmara Rondon1, Fernanda Chiarion Sassi, Claudia Regina Furquim de Andrade
1Department of Physiotherapy, Speech-Language and Hearing Sciences and Occupational Therapy, School of Medicine, University of Sao Paulo, Sao Paulo, Brazil.
Computer-assisted learning using educational games shows comparable short-term gains to traditional lectures for speech-language pathology students. However, traditional lectures remain more effective for both short-term and long-term knowledge retention in anatomy and physiology.
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