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Published on: October 5, 2020
"Mediman" - the smartphone as a learning platform?
1Ludwig-Maximilians-Universität München, München, Deutschland. nboeder@gmail.com
GMS Zeitschrift Fur Medizinische Ausbildung
|March 8, 2013
Summary
Smartphones can be effective for e-learning, with students showing acceptance for mobile learning applications like Mediman. Short learning sessions are preferred, highlighting the potential of mobile devices in education.
Area of Science:
- Educational Technology
- Mobile Learning
Background:
- The proliferation of smartphones has led to the optimization of websites for mobile devices.
- Student adoption of smartphones raises questions about their potential role in e-learning.
Purpose of the Study:
- To investigate the feasibility and acceptance of smartphone-based e-learning applications.
- To assess user perception of a specific smartphone e-learning application, Mediman.
Main Methods:
- Development of "Mediman," a smartphone adaptation of the Hangman game.
- Data collection through online questionnaires from test users.
Main Results:
- Few e-learning applications for smartphones currently exist, leading to low usage.
- Test users found smartphones ideal for learning due to constant availability.
- Short learning sessions were preferred over continuous text.
- The majority of test users rated Mediman as well-developed.
Conclusions:
- Smartphone e-learning applications are feasible, with demonstrated acceptance among test users.
- The increasing market share of smartphones indicates a growing importance for mobile e-learning.
- Further research is needed due to the limited sample size.
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