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Generating Strictly Controlled Stimuli for Figure Recognition Experiments
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Published on: March 18, 2019

Pointed drawings of planar graphs.

Oswin Aichholzer1, Günter Rote, André Schulz

  • 1Institute for Software Technology, Graz University of Technology, Austria.

Computational Geometry : Theory and Applications
|March 9, 2013
PubMed
Summary

This study presents algorithms for drawing planar graphs without crossings, ensuring all vertex angles exceed π. These methods utilize biarcs or parabolic arcs for vertex angle constraints in graph visualization.

Keywords:
Angular resolutionPlanar drawingsPointed pseudotriangulations

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Area of Science:

  • Computational Geometry
  • Graph Theory
  • Computer Graphics

Background:

  • Standard plane straight-line drawings of graphs may not satisfy the condition that every vertex angle is greater than π.
  • Achieving specific angle constraints in graph drawings is crucial for various applications.

Purpose of the Study:

  • To develop algorithms for constructing crossing-free planar graph drawings where all vertex angles are greater than π.
  • To investigate the use of different curve types (biarcs, Bézier curves, circular arcs) for achieving these angle constraints.

Main Methods:

  • Algorithms are presented for constructing drawings using tangent-continuous biarcs.
  • Algorithms are developed for constructing drawings using quadratic Bézier curves (parabolic arcs).
  • The methods accommodate predefined vertex positions from existing straight-line drawings.

Main Results:

  • Demonstrated that crossing-free planar graphs can be drawn with vertex angles greater than π using biarcs or parabolic arcs, even with fixed vertex positions.
  • Showcased that arbitrary vertex placement allows for drawings with circular arcs while maintaining the angle property.

Conclusions:

  • The study provides effective algorithms for generating angle-constrained planar graph drawings.
  • The findings expand the possibilities for visually appealing and functionally constrained graph representations in computer graphics and computational geometry.