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Related Concept Videos

Punishment01:27

Punishment

Negative reinforcement and punishment are often confused but serve distinct functions in behavior modification. Reinforcement, whether positive or negative, increases the likelihood of a desired behavior, while punishment decreases it.
Punishment can be positive or negative. Positive punishment involves adding an undesirable stimulus, such as scolding, to decrease a behavior. Negative punishment involves removing a desirable stimulus, such as taking away a favorite toy, to decrease behavior.
Operant Conditioning01:21

Operant Conditioning

Operant conditioning, a key concept in behavioral psychology, involves using reinforcement and punishment to alter the likelihood of a behavior being repeated. B.F. introduced this type of conditioning. Skinner focused on voluntary behaviors and the consequences that follow them, influencing whether these behaviors will be strengthened or diminished.
Reinforcement in operant conditioning can be positive or negative, both of which serve to increase the likelihood of a behavior. Positive...
Timing and Consequences on Behavior01:08

Timing and Consequences on Behavior

In operant conditioning, the timing of reinforcement is crucial. For animals like rats and cats, immediate reinforcement (within a few seconds) is much more effective than delayed reinforcement. For example, a food reward for a rat needs to follow within 30 seconds of pressing a bar to be effective. 
Humans, however, can respond to delayed reinforcers. We often make decisions between immediate small rewards and delayed larger rewards. This ability to delay gratification is a significant factor...
Reinforcement01:23

Reinforcement

Positive and negative reinforcement are key concepts in operant conditioning, a learning process where the consequences of a behavior affect the likelihood of that behavior being repeated.
Positive reinforcement occurs when a behavior is followed by the presentation of a rewarding stimulus, increasing the frequency of that behavior. For example:
Milgram's Obedience to Authority02:20

Milgram's Obedience to Authority

Obedience to authority is classically demonstrated in a more famous series of social psychology experiments performed by Stanley Milgram. He was a social psychology professor at Yale who was influenced by the trial of Adolf Eichmann, a Nazi war criminal. Eichmann’s defense for the atrocities he committed was that he was “just following orders.”
Law of Effect01:06

Law of Effect

B.F. Skinner, a prominent figure in behavioral psychology, introduced operant conditioning by emphasizing the role of consequences in shaping behavior. This theory builds upon the law of effect proposed by Edward Thorndike, which posits that behaviors followed by satisfying outcomes are likely to be repeated. In contrast, those followed by unsatisfying outcomes are less likely to recur.
Edward Thorndike's foundational work involved studying learning in animals, particularly using puzzle boxes...

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When punishment pays.

Gilbert Roberts1

  • 1Centre for Behaviour and Evolution, Institute of Neuroscience, Newcastle University, Newcastle, United Kingdom.Gilbert.Roberts@ncl.ac.uk

Plos One
|March 14, 2013
PubMed
Summary
This summary is machine-generated.

Punishment in group cooperation games can be explained by self-interest when the benefits of increased cooperation outweigh punishment costs. This resolves the social dilemma, making punishment a viable strategy for achieving group cooperation.

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Area of Science:

  • Behavioral Economics
  • Game Theory
  • Social Dynamics

Background:

  • Cooperation in groups is challenging due to reciprocity limits.
  • Punishment of non-cooperators is observed but difficult to explain theoretically.
  • Existing theories struggle with the spread and persistence of costly punishment.

Purpose of the Study:

  • Reconcile the theoretical difficulty of explaining punishment with observed behavior.
  • Investigate conditions under which punishment is beneficial for individuals.
  • Explain the persistence of punishment in group cooperation settings.

Main Methods:

  • Analysis of behavioral economic games.
  • Agent-based simulations.
  • Examination of scenarios with direct benefits for punishers.

Main Results:

  • Punishment can be self-beneficial when the cost of punishing is less than the benefit gained from increased cooperation.
  • Leveraging effects (small cost, large impact) make punishment effective.
  • Punishment can invade and stabilize in a population, reaching an equilibrium with non-punishers.

Conclusions:

  • Punishment can solve the social dilemma in iterated public goods games.
  • Direct self-interest, rather than altruism, can explain the prevalence of punishment.
  • Punishment can be a stable and effective strategy for promoting cooperation.