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Game on, science - how video game technology may help biologists tackle visualization challenges
Zhihan Lv1, Alex Tek, Franck Da Silva
1Laboratoire de Biochimie Théorique, CNRS, UPR9080, Univ Paris Diderot Sorbonne Paris Cité, Paris, France.
Plos One
|March 14, 2013
Summary
Video game technology can simplify molecular visualization. Researchers developed a Unity3D-based tool for accessible biological network and molecular graphics, making advanced features easier to implement.
Area of Science:
- Molecular visualization
- Scientific computing
- Game development technologies
Background:
- Molecular sciences visualization tools are typically complex and difficult to modify.
- Video game industry offers advanced, user-friendly technologies for graphics and user experience.
Purpose of the Study:
- To explore lessons from video game technology for molecular visualization.
- To develop an accessible, modifiable scientific research tool using game engine technology.
Main Methods:
- Utilized the Unity3D game engine to develop a biological network and molecular visualization application.
- Compared rendering routines for spheres and links using built-in and custom implementations.
Main Results:
- Developed a stand-alone viewer for molecular structures, surfaces, electrostatic fields, and biological networks.
- Demonstrated powerful, artistic, and illustrative rendering capabilities.
- Achieved implementation in less time and with reduced development effort compared to classical viewers.
Conclusions:
- Unity3D facilitates the creation of powerful and accessible molecular visualization tools.
- The developed prototype is easily modifiable and extensible, serving as a platform for further research and education.
- This approach democratizes advanced molecular graphics development for non-specialists.

