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High-resolution, High-speed, Three-dimensional Video Imaging with Digital Fringe Projection Techniques
11:34

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Published on: December 3, 2013

Interactive animation of 4D performance capture.

Dan Casas1, Margara Tejera, Jean-Yves Guillemaut

  • 1Centre for Vision Speech and Signal Processing, Electronic Engineering, University of Surrey, GU2 7XH Guildford, United Kingdom. d.casasguix@surrey.ac.uk

IEEE Transactions on Visualization and Computer Graphics
|March 16, 2013
PubMed
Summary
This summary is machine-generated.

This study introduces a 4D parametric motion graph for interactive character animation using performance capture. It enables real-time control and blending of motion sequences, preserving natural dynamics.

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Area of Science:

  • Computer Graphics
  • Animation
  • Human-Computer Interaction

Background:

  • Interactive animation requires realistic character movement.
  • Existing methods struggle with real-time control and natural dynamics.

Purpose of the Study:

  • To present a 4D parametric motion graph representation for interactive animation.
  • To enable real-time control over character motion blending and transitions.

Main Methods:

  • Developed a 4D model database of temporally aligned mesh sequences.
  • Introduced a real-time mesh sequence blending approach.
  • Evaluated transitions based on surface shape and motion similarity.

Main Results:

  • Achieved high-level movement controls (speed, direction) via motion blending.
  • Combined realistic deformation with efficient online computation.
  • Enabled real-time interactive character animation.

Conclusions:

  • The 4D parametric motion graph facilitates interactive animation.
  • This method preserves the natural dynamics of captured actor performances.