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Related Experiment Video

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Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
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Achieving Presence through Evoked Reality.

Jayesh S Pillai1, Colin Schmidt, Simon Richir

  • 1Arts et Metiers ParisTech Angers, France.

Frontiers in Psychology
|April 4, 2013
PubMed
Summary

This study introduces Evoked Reality (ER) and Evoked Presence (EP) to explain the sense of presence in virtual reality. A Three Pole Reality Model and Reality-Presence Map are proposed to understand this cognitive phenomenon.

Keywords:
cognitiondreampresencerealitysimulated realityvirtual reality

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Area of Science:

  • Cognitive Science
  • Virtual Reality Research
  • Human-Computer Interaction

Background:

  • The sense of presence, evolving from telepresence, is a key but mysterious aspect of virtual reality (VR).
  • The study of presence now spans multiple cognitive disciplines.
  • Existing models do not fully explain the subjective experience of presence.

Purpose of the Study:

  • To propose a new conceptual framework for understanding the sense of presence.
  • To introduce the concepts of Evoked Reality (ER) and Evoked Presence (EP).
  • To present a theoretical model and a map to explain the relationship between ER and EP.

Main Methods:

  • Conceptual analysis of presence and reality.
  • Development of a Three Pole Reality Model (Dream, Primary, Simulated).
  • Creation of a Reality-Presence Map to illustrate the ER-EP relationship.

Main Results:

  • A novel concept of Evoked Reality (ER) as an illusion of reality is proposed.
  • Evoked Presence (EP) is theorized as the cognitive response triggered by ER.
  • The Three Pole Reality Model and Reality-Presence Map visually represent the proposed phenomenon.

Conclusions:

  • The ER concept and proposed model offer a new perspective on the study of presence.
  • This framework has potential applications in virtual reality and the broader understanding of reality.
  • Further research can explore the implications of ER and EP in various immersive technologies.