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Updated: May 11, 2026

MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
A bio-inspired, computational model suggests velocity gradients of optic flow locally encode ordinal depth at surface
Florian Raudies1, Stefan Ringbauer, Heiko Neumann
1Center for Computational Neuroscience and Neural Technology and Center of Excellence for Learning in Education, Science, and Technology, Boston University, Boston, MA 02215, USA. fraudies@bu.edu
Abstract:
Visual navigation requires the estimation of self-motion as well as the segmentation of objects from the background. We suggest a definition of local velocity gradients to compute types of self-motion, segment objects, and compute local properties of optical flow fields, such as divergence, curl, and shear. Such velocity gradients are computed as velocity differences measured locally tangent and normal to the direction of flow. Then these differences are rotated according to the local direction of flow to achieve independence of that direction. We propose a bio-inspired model for the computation of these velocity gradients for video sequences. Simulation results show that local gradients encode ordinal surface depth, assuming self-motion in a rigid scene or object motions in a nonrigid scene. For translational self-motion velocity, gradients can be used to distinguish between static and moving objects. The information about ordinal surface depth and self-motion can help steering control for visual navigation.
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