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Cognitive development continues throughout adulthood, undergoing significant shifts across early, middle, and late stages. Individual transition occurs from adolescent idealism to pragmatic and adaptable thinking in early adulthood. During this period, individuals learn to integrate personal beliefs with the recognition that other perspectives are equally valid. Exposure to the complexities of modern society, diverse experiences, and higher education contribute to this adaptive thought process,...

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Assessment of Age-related Changes in Cognitive Functions Using EmoCogMeter, a Novel Tablet-computer Based Approach
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Published on: February 14, 2014

Senior-driven design and development of tablet-based cognitive games.

João Marques1, Ana Vasconcelos, Luís F Teixeira

  • 1Fraunhofer Portugal - AICOS, Porto, Portugal.

Studies in Health Technology and Informatics
|June 7, 2013
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Summary

This study developed a tablet gaming platform for seniors to boost wellbeing through cognitive and social engagement. User-centered design and iterative testing ensured an appealing and effective experience for older adults.

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Published on: January 30, 2026

Area of Science:

  • Gerontology
  • Human-Computer Interaction
  • Game Design

Background:

  • Seniors often experience reduced cognitive function and social isolation.
  • Tablets offer an accessible and intuitive interface for older adults.
  • Engaging digital platforms can enhance senior wellbeing.

Purpose of the Study:

  • To design and develop a tablet-based gaming platform for seniors.
  • To improve senior wellbeing by stimulating cognitive capabilities.
  • To promote social interaction among senior players.

Main Methods:

  • Conducted user studies on senior characteristics and game appeal.
  • Investigated tablet usability for the senior population.
  • Employed a user-centered design methodology with iterative evaluations.
  • Incorporated cognitive and social mechanisms into game design.

Main Results:

  • The gaming platform was iteratively developed based on user feedback.
  • Senior participants found the platform appealing and engaging.
  • Both short-term and long-term evaluations confirmed user satisfaction.
  • The platform successfully provided an enjoyable gaming experience.

Conclusions:

  • Tablet-based gaming platforms can effectively enhance senior wellbeing.
  • Cognitive and social game mechanics are crucial for senior engagement.
  • User-centered design is vital for developing successful senior-focused technology.