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The most basic experimental design involves two groups: the experimental group and the control group. The two groups are designed to be the same except for one difference— experimental manipulation. The experimental group gets the experimental manipulation—that is, the treatment or variable being tested—and the control group does not. Since experimental manipulation is the only difference between the experimental and control groups, we can be sure that any differences between the two are due to...
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The Motivation for Alcohol Reward: Predictors of Progressive-Ratio Intravenous Alcohol Self-Administration in Humans
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Characterizing high school students who play drinking games using latent class analysis.

Brian Borsari1, Byron L Zamboanga, Christopher Correia

  • 1Center for Alcohol and Addiction Studies,Warren Alpert Medical School of Brown University, Providence, RI 02912-9001, United States. Brian_Borsari@brown.edu

Addictive Behaviors
|June 20, 2013
PubMed
Summary

Heavy alcohol use is a concern for adolescents, especially through drinking games. This study identified three risk groups among high school gamers, with lower consumption linked to fewer negative consequences.

Keywords:
AdolescentsAlcohol useDrinking gamesLatent class analysis

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Area of Science:

  • Adolescent Health
  • Substance Use Research
  • Behavioral Psychology

Background:

  • Heavy alcohol use and its consequences pose significant health risks for adolescents.
  • Drinking games represent a particularly concerning risky alcohol consumption practice among this demographic.
  • Previous research relied on retrospective data; current high school student participation in drinking games remains under-assessed.

Purpose of the Study:

  • To investigate the negative consequences associated with adolescent participation in drinking games.
  • To identify distinct risk profiles among high school students who play drinking games.
  • To examine demographic and alcohol-related behavioral characteristics linked to these risk profiles.

Main Methods:

  • Latent class analysis was employed using data from 178 high school students reporting current drinking game participation.
  • Identified three distinct classes of "gamers" based on reported negative consequences.
  • Analyzed demographic and alcohol-related behavioral variables associated with each class.

Main Results:

  • Three gamer classes emerged: "lower-risk," "higher-risk" (experiencing hangovers, physical sickness, behavioral issues), and "sexual regret" (experiencing memory loss, regretted sexual activity).
  • Frequency of participation in drinking games did not differ across the three groups.
  • The "lower-risk" group consumed significantly fewer drinks per gaming session compared to the other groups.

Conclusions:

  • Drinking games are prevalent among high school students.
  • Mere participation and frequency are insufficient indicators of risk; game-related alcohol consumption and consequences are more critical.
  • Future research should explore psychosocial variables like impulsivity alongside consumption and consequences to better assess risk.