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Updated: May 10, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Designing a serious game for in-field interventions to promote nightlife well-being
Luciano Gamberini1, Luca Zamboni, Alessandro Privitera
1HTLab, Dept. of General Psychology, University of Padua, Italy.
Abstract:
Nightlife well-being interventions, although much needed, face several challenges related to the specificity of the context addressed. We argue that a game-facilitated intervention helps with facing these challenges. The characteristics of a game developed to this goal and the results of user tests conducted in situ are presented.
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