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Evaluation of wearable simulation interface for military training.
Grant S Taylor1, John S Barnett
1Applied Cognition & Training in Immersive Virtual Environments (ACTIVE) Lab, University of Central Florida Institute for Stimulation and Training, USA.
Human Factors
|July 9, 2013
Summary
A novel wearable computer simulator for soldier training did not improve training effectiveness compared to desktop simulators. The wearable interface showed poorer usability and increased simulator sickness, indicating it was less effective.
Area of Science:
- Human-Computer Interaction
- Military Training Technology
- Simulation-Based Education
Background:
- Military teams traditionally use desktop simulators for squad procedures.
- A wearable computer interface was developed to enhance realism and immersion in training.
- This interface integrates into a soldier's load-bearing equipment.
Purpose of the Study:
- To evaluate the training effectiveness of a novel wearable computer simulation interface.
- To compare its usability, training retention, and training transfer against desktop simulators and other training methods.
Main Methods:
- Heuristic usability evaluation with eight evaluators.
- Experiment 1: Compared training retention of wearable vs. desktop simulators and interactive video.
- Experiment 2: Compared training transfer of wearable and desktop simulators against live training.
Main Results:
- The wearable interface exhibited lower usability and higher simulator sickness symptoms.
- No significant differences in training retention were found between wearable, desktop, or video methods.
- Live training demonstrated superior training transfer compared to simulators; no difference between wearable and desktop simulators.
Conclusions:
- The wearable simulator did not outperform the desktop interface in training effectiveness.
- The wearable interface presented usability challenges and exacerbated simulator sickness.
- Novelty in training technology does not inherently guarantee improved outcomes; empirical evaluation is crucial.
