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Published on: March 25, 2011
Using eye movement to control a computer: a design for a lightweight electro-oculogram electrode array and computer
Eduardo Iáñez1, Jose M Azorin, Carlos Perez-Vidal
1Biomedical Neuroengineering Group, Miguel Hernandez de Elche University, Elche, Spain. eianez@umh.es
Plos One
|July 12, 2013
Summary
This study introduces an electro-oculography (EOG) system using comfortable glasses to track eye movements for computer interaction. The novel interface reliably controls on-screen elements through gaze direction and blinks.
Area of Science:
- Biomedical Engineering
- Human-Computer Interaction
- Neuroscience
Background:
- Electro-oculography (EOG) measures eye movement via potential differences between cornea and retina.
- Traditional EOG electrode placement is cumbersome and uncomfortable for users.
- Existing EOG interfaces require further development for practical application.
Purpose of the Study:
- To develop a comfortable and user-friendly EOG-based human-computer interface.
- To create a novel EOG system that integrates electrodes into glasses.
- To design an advanced processing algorithm for accurate gaze and blink detection.
Main Methods:
- Designed novel EOG glasses integrating electrodes for improved comfort and ease of use.
- Developed a new signal processing algorithm to interpret EOG signals.
- Tested the system's ability to detect gaze direction and eye blinks.
- Evaluated user control of a cursor on a video screen.
Main Results:
- The EOG glasses provided a comfortable and non-invasive method for eye movement recording.
- The new algorithm accurately detected gaze direction and eye blinks from EOG signals.
- Subjects successfully controlled a dot's movement on a screen using the developed interface.
Conclusions:
- The developed EOG interface offers a promising, comfortable, and effective method for computer interaction.
- Integrated EOG glasses represent a significant improvement over traditional electrode placement.
- This technology has potential applications in assistive technology and gaming.

