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Alienation and the game dungeons and dragons.
1Murray State University, KY 42071.
Psychological Reports
|June 1, 1990
Summary
This study explored alienation in Dungeons and Dragons players. While fewer players felt meaninglessness, more experienced cultural estrangement, especially highly committed players.
Area of Science:
- Psychology
- Sociology
- Media Studies
Background:
- The role-playing game Dungeons and Dragons (D&D) has faced public speculation regarding potential negative psychological effects on its players.
- Understanding the social and psychological impact of gaming communities is crucial in contemporary media and cultural studies.
Purpose of the Study:
- To investigate potential differences in feelings of alienation between active Dungeons and Dragons players and non-players.
- To explore specific dimensions of alienation, including meaninglessness and cultural estrangement, in relation to D&D engagement.
Main Methods:
- A comparative study involving 35 active Dungeons and Dragons players and 35 non-players.
- Assessment of various feelings of alienation, differentiating between players and non-players.
- Analysis of the correlation between player commitment (financial investment and frequency of play) and reported alienation.
Main Results:
- Dungeons and Dragons players reported significantly lower feelings of meaninglessness compared to non-players.
- A higher proportion of Dungeons and Dragons players expressed feelings of cultural estrangement than non-players.
- Increased player commitment, indicated by higher spending and more frequent play, was associated with greater reported feelings of alienation.
Conclusions:
- Dungeons and Dragons play may be associated with reduced feelings of meaninglessness but increased cultural estrangement.
- Player commitment level is a significant factor influencing the experience of alienation among Dungeons and Dragons players.
- Further research is warranted to understand the nuanced psychological and social effects of immersive role-playing games.