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Published on: August 8, 2011
A feasibility study using interactive graphic art feedback to augment acute neurorehabilitation therapy
Lise Worthen-Chaudhari1, Cara N Whalen, Catherine Swendal
1Department of Physical Medicine and Rehabilitation, The Ohio State University, Columbus, OH, USA.
Neurorehabilitation
|August 17, 2013
Summary
Interactive arts applications show promise for neurorehabilitation, aiding patients with limited motor and cognitive function. This technology can enhance activity-based therapy for individuals needing significant assistance.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Therapeutic Technology
Background:
- Interactive arts technologies can improve access to neurorehabilitation for patients with low motor and cognitive function.
- These technologies aim to supplement traditional therapy provided by expert clinicians.
Purpose of the Study:
- To develop an application prototype for interactive and creative movement feedback.
- To evaluate the feasibility of using this technology in acute neurorehabilitation settings.
Main Methods:
- Collected demographic and Functional Independence Measure™ (FIM) scores from inpatients.
- Recorded exercises, duration, user feedback, and therapist responses using a validated questionnaire.
- Utilized sensor data to calculate longest exercise duration.
Main Results:
- Twenty-one inpatients (ages 19-86) with motor deficits due to neuropathology used the application.
- Patients requiring 75%+ assistance for cognitive and motor functions successfully used the interactive application.
- The application was integrated into occupational, recreational, or physical therapy sessions.
Conclusions:
- Customized interactive arts applications are suitable for further investigation as a therapeutic approach.
- These applications can enhance activity-based medicine for inpatients with cognitive and memory impairments.
- They offer valuable interactivity for individuals with severe motor limitations.

