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Updated: May 7, 2026

Rapid Setup of Tissue Microarray and Tiled Area Imaging on the Multiplexed Ion Beam Imaging Microscope Using the Tile/SED/Array Interface
Published on: September 15, 2023
Tiling motion patches
Kyunglyul Hyun1, Manmyung Kim, Youngseok Hwang
1Seoul National University, Seoul.
This study introduces a novel algorithm for simulating dense crowds of virtual characters with complex physical interactions. The method uses motion patches for seamless, diverse, and highly interactive crowd animations.
Area of Science:
- Computer Graphics
- Artificial Intelligence
- Animation
Background:
- Simulating realistic multi-character interaction is computationally challenging due to the need for precise spatial alignment and temporal synchronization.
- Existing animation techniques struggle to generate complex, dense interpersonal interactions with high diversity.
Purpose of the Study:
- To develop an algorithm for creating dense crowds of virtual characters with seamless and complex physical interactions.
- To advance the state-of-the-art in automated animation generation for multi-character scenarios.
Main Methods:
- Collecting deformable motion patches representing episodes of character interactions.
- Employing a tiling algorithm that combines stochastic sampling and deterministic search for spatial and temporal patch arrangement.
- Generating seamless simulations of virtual characters engaged in physical contact and collaborative tasks.
Main Results:
- Successfully generated highly complex animations of multiple interacting characters.
- Achieved unprecedented levels of interaction complexity, diversity of human behaviors, and spatial/temporal density of interactions.
- Demonstrated the capability to simulate interactions like handshaking, hugging, and collaborative object carrying.
Conclusions:
- The proposed tiling algorithm enables automatic generation of complex multi-character animations.
- This method significantly surpasses current animation techniques in simulating dense, diverse, and interactive virtual crowds.
- The approach provides a robust solution for creating realistic and engaging virtual character interactions.
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