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Updated: May 7, 2026

Development of an Audio-based Virtual Gaming Environment to Assist with Navigation Skills in the Blind
Published on: March 27, 2013
The study of blindness and technology can reveal the mechanisms of three-dimensional navigation
Abstract:
Jeffery et al. suggest that three-dimensional environments are not represented according to their volumetric properties, but in a quasi-planar fashion. Here we take into consideration the role of visual experience and the use of technology for spatial learning to better understand the nature of the preference of horizontal over vertical spatial representation.
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