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Interactive formation control in complex environments.

Joseph Henry1, Hubert P H Shum2, Taku Komura1

  • 1University of Edinburgh, Edinburgh.

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|December 21, 2013
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This study introduces a novel single-pass algorithm for realistic crowd movement control in complex environments. The method simplifies crowd representation and uses multitouch input for intuitive, real-time crowd simulation in games and animation.

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Area of Science:

  • Computer Graphics
  • Artificial Intelligence
  • Simulation

Background:

  • Traditional crowd-control systems require multiple passes, hindering real-time responsiveness.
  • Controlling complex crowd dynamics demands efficient and intuitive methods.

Purpose of the Study:

  • To propose a single-pass algorithm for real-time crowd control in complex environments.
  • To enable intuitive user input for specifying high-level crowd movements and formations.

Main Methods:

  • Representing crowds as a deformable mesh for simplified control.
  • Utilizing multitouch input for specifying high-level crowd behaviors.
  • Employing a mass transport solver with environmental cost functions to minimize congestion and optimize movement.

Main Results:

  • Demonstrated realistic crowd movement generation with minimal user input.
  • Achieved efficient control suitable for real-time applications.
  • Successfully handled environmental interactions like obstacles and varying movement speeds.

Conclusions:

  • The proposed single-pass algorithm significantly enhances the efficiency and responsiveness of crowd simulation.
  • This approach is particularly valuable for real-time applications such as strategy games and interactive animation.
  • Simplified crowd representation and intelligent solvers enable intuitive and effective crowd behavior control.