Acquired equivalence and generalized suppression in a virtual reality environment

W James Greville1, Simon Dymond, Philip M Newton

  • 1Department of Psychology, Swansea University, Singleton Park, Swansea, SA2 8PP, UK.

Learning & Behavior
|December 25, 2013
PubMed
Summary

This study explored acquired equivalence using a virtual reality game. Results show that specific visual cues paired with a stimulus effectively suppressed actions, demonstrating learned associations.