Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Depth Perception and Spatial Vision01:15

Depth Perception and Spatial Vision

2.7K
Depth perception is the ability to perceive objects three-dimensionally. It relies on two types of cues: binocular and monocular. Binocular cues depend on the combination of images from both eyes and how the eyes work together. Since the eyes are in slightly different positions, each eye captures a slightly different image. This disparity between images, known as binocular disparity, helps the brain interpret depth. When the brain compares these images, it determines the distance to an object.
2.7K
Perception01:28

Perception

1.8K
Perception is a fundamental psychological process that enables individuals to organize, interpret, and consciously experience sensory information. This process is crucial for understanding and interacting with the world around us. It includes both bottom-up and top-down processing, each playing a distinct role in how we perceive our environment.
Bottom-up processing begins at the sensory level, where receptors detect external environmental stimuli. These could include the tactile sensation of...
1.8K
Extrasensory Perception01:23

Extrasensory Perception

1.2K
Extrasensory perception, or ESP, suggests the ability to perceive events beyond the conventional senses of sight, hearing, and touch. Parapsychologists, who research ESP and related psychic phenomena, categorize ESP into three main types: precognition, telepathy, and clairvoyance.
Precognition involves foreseeing future events, such as predicting an accident before it happens. An example of precognition could be someone dreaming about a specific event, like a car crash, which then occurs...
1.2K
Perceptual Constancy01:12

Perceptual Constancy

1.8K
Perceptual constancy is the ability to recognize that objects remain consistent and unchanged even when their appearance varies due to changes in sensory input. There are four main types of perceptual constancy: size constancy, shape constancy, color constancy, and brightness constancy.
Size constancy is the recognition that an object remains the same size, even when its image on the retina changes. For instance, a bus is perceived to be large enough to carry people, even if it looks tiny from...
1.8K
Auditory Perception01:17

Auditory Perception

1.5K
The auditory system is essential for sound perception, utilizing various critical structures. When sound waves enter the outer ear, they travel through the ear canal and cause the eardrum to vibrate. These vibrations are then transmitted to the middle ear, where three tiny bones – the malleus, incus, and stapes – amplify the sound. This amplification is crucial, as it ensures that the sound vibrations are strong enough to be conveyed to the inner ear. These vibrations then reach the...
1.5K
Perception of Sound Waves01:01

Perception of Sound Waves

4.7K
The human ear is not equally sensitive to all frequencies in the audible range. It may perceive sound waves with the same pressure but different frequencies as having different loudness. Moreover, the perception of sound waves depends on the health of an individual's ears, which decays with age. The health of one's ears may also be affected by regular exposure to loud noises.
The pitch of a sound depends on the frequency and the pressure amplitude of the source. Two sounds of the same...
4.7K

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Carers' recognition of concurrent visual impairment in dementia.

Journal of Alzheimer's disease : JAD·2025
Same author

Age-related differences in saccadic indices of top-down guidance via short-term memory during visual search.

Psychology and aging·2024
Same author

Reduced Vision-Related Quality of Life in Dementia: A Preliminary Report.

Journal of Alzheimer's disease : JAD·2022
Same author

Comparison of Logarithmic Reading Charts for Visual Assessment in Normally Sighted Participants.

Optometry and vision science : official publication of the American Academy of Optometry·2022
Same author

Selectively reduced contrast sensitivity in high schizotypy.

Experimental brain research·2019
Same author

Restricted Spatial Windows of Visibility in Myalgic Encephalomyelitis (ME).

Vision (Basel, Switzerland)·2019

Related Experiment Video

Updated: May 4, 2026

Using Eye-tracking to Assess the Relative Importance of Visual and Vestibular Input to Subcortical Motion Processing in the Roll Plane
07:24

Using Eye-tracking to Assess the Relative Importance of Visual and Vestibular Input to Subcortical Motion Processing in the Roll Plane

Published on: August 22, 2025

647

Selectively enhanced motion perception in core video gamers.

Claire V Hutchinson1, Rachel Stocks2

  • 1School of Psychology, College of Medicine, Biological Sciences and Psychology, University of Leicester, Leicester LE1 9HN, UK. ch190@le.ac.uk

Perception
|January 16, 2014
PubMed
Summary
This summary is machine-generated.

Action video game players (VGPs) showed no difference in processing translational or rotational motion compared to non-video game players (NVGPs). However, VGPs demonstrated superior discrimination of contracting radial motion, suggesting specialized visual processing skills.

More Related Videos

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K
Author Spotlight: Assessment of Visual Acuity in Central Vision Loss Through Motion-Based Peripheral Vision Testing
06:25

Author Spotlight: Assessment of Visual Acuity in Central Vision Loss Through Motion-Based Peripheral Vision Testing

Published on: February 23, 2024

1.3K

Related Experiment Videos

Last Updated: May 4, 2026

Using Eye-tracking to Assess the Relative Importance of Visual and Vestibular Input to Subcortical Motion Processing in the Roll Plane
07:24

Using Eye-tracking to Assess the Relative Importance of Visual and Vestibular Input to Subcortical Motion Processing in the Roll Plane

Published on: August 22, 2025

647
Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K
Author Spotlight: Assessment of Visual Acuity in Central Vision Loss Through Motion-Based Peripheral Vision Testing
06:25

Author Spotlight: Assessment of Visual Acuity in Central Vision Loss Through Motion-Based Peripheral Vision Testing

Published on: February 23, 2024

1.3K

Area of Science:

  • Visual Perception
  • Cognitive Science
  • Human-Computer Interaction

Background:

  • Action video games demand rapid visual processing.
  • Understanding how gaming affects visual perception is crucial.
  • Previous research has explored gaming's impact on various cognitive functions.

Purpose of the Study:

  • To investigate the effects of action video game play on the ability to encode global motion.
  • To compare the visual motion perception skills of video game players (VGPs) and non-video game players (NVGPs).

Main Methods:

  • Participants were categorized as VGPs or NVGPs.
  • Performance was assessed for encoding translational, rotational, and radial motion.
  • Discrimination accuracy for contracting and expanding radial elements was measured.

Main Results:

  • No significant performance differences were found between VGPs and NVGPs for translational or rotational motion.
  • VGPs significantly outperformed NVGPs in discriminating contracting radial motion elements.
  • No significant difference was observed in discriminating expanding radial motion elements.

Conclusions:

  • Action video game play may enhance sensitivity to specific types of optic flow, such as radial contractions.
  • This enhanced sensitivity could be due to the prevalence of such visual information in action video games.
  • VGPs may develop specialized visual processing abilities relevant to game environments.