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T-ReX: interactive global illumination of massive models on heterogeneous computing resources
Tae-Joon Kim1, Xin Sun2, Sung-Eui Yoon1
1KAIST (Korea Advanced Institute of Science and Technology), Daejeon.
IEEE Transactions on Visualization and Computer Graphics
|January 18, 2014
Summary
This study introduces interactive global illumination techniques for massive 3D models, achieving fast rendering speeds and responsiveness using heterogeneous computing. The methods enable real-time adjustments to lighting and materials for complex datasets.
Area of Science:
- Computer Graphics
- Scientific Visualization
- High-Performance Computing
Background:
- Interactive global illumination is crucial for visualizing massive 3D models but computationally demanding.
- Existing methods struggle with high rendering throughput and interactive responsiveness for large datasets.
Purpose of the Study:
- To develop interactive global illumination techniques for diverse, massive 3D models.
- To achieve high rendering throughput and interactive responsiveness using a progressive rendering framework.
Main Methods:
- Utilized heterogeneous computing (CPU and GPU) with decoupled data representations for efficient processing.
- Introduced novel augmented volumetric representations and tile-based rendering with perceptually optimized tile ordering.
- Integrated techniques within a progressive rendering framework supporting massive models.
Main Results:
- Achieved ray processing performance of 3-20 million rays per second.
- Maintained interactive response times between 15-67 milliseconds.
- Successfully rendered diverse large-scale models (CAD, scanned, simulation) with over 300 million triangles.
Conclusions:
- The proposed techniques enable efficient, interactive global illumination for massive 3D models.
- The framework balances high rendering throughput with low latency for real-time user interaction.
- Supports dynamic lighting, material adjustments, and novel view rendering for complex datasets.
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