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Applying games technology to veterinary teaching.

Márton Balogh1

  • 1Department and Clinic of Internal Medicine, Faculty of Veterinary Medicine, Szent István University, Budapest, Hungary.

The Veterinary Record
|January 21, 2014
PubMed
Summary
This summary is machine-generated.

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Veterinary students can now practice clinical examination skills in a virtual reality setting. This innovative approach uses 3D game development software to create realistic patient simulations for enhanced training.

Area of Science:

  • Veterinary Medicine
  • Educational Technology
  • Computer Science

Background:

  • Traditional veterinary clinical examination training relies on live animals or standardized patients.
  • There is a need for safe, repeatable, and accessible methods for practicing clinical skills.
  • Veterinary education can benefit from immersive technologies for skill development.

Purpose of the Study:

  • To develop an immersive virtual consultation room for veterinary student training.
  • To utilize 3D computer game software for creating realistic patient simulations.
  • To enhance veterinary students' clinical examination techniques through virtual reality.

Main Methods:

  • Development of a virtual reality environment using 3D game software.
  • Inclusion of a virtual patient within the simulated consultation room.

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  • Focus on replicating clinical examination scenarios for educational purposes.
  • Main Results:

    • Creation of an immersive virtual consultation room with a patient.
    • Demonstration of the potential for game development software in veterinary education.
    • A novel method for practicing clinical examination skills has been established.

    Conclusions:

    • Virtual reality offers a promising platform for veterinary clinical skills training.
    • 3D game development tools can be effectively adapted for medical education.
    • This virtual approach can supplement traditional veterinary training methods.