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Policy oscillation is overshooting.

Paul Wagner1

  • 1Department of Information and Computer Science, Aalto University, FI-00076 Aalto, Finland.

Neural Networks : the Official Journal of the International Neural Network Society
|February 5, 2014
PubMed
Summary

This study re-frames greedy reinforcement learning methods as a special case of policy gradient methods, explaining policy oscillation. It introduces a new algorithm and significantly improves Tetris benchmark performance.

Keywords:
Approximate dynamic programmingNatural gradientPolicy chatteringPolicy gradientPolicy oscillationReinforcement learning

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Area of Science:

  • Artificial Intelligence
  • Machine Learning
  • Reinforcement Learning

Background:

  • Approximate dynamic programming methods in reinforcement learning often fall into greedy value function or value-based policy gradient categories.
  • Greedy methods are fast but prone to policy oscillation, a phenomenon hindering performance.

Purpose of the Study:

  • To re-examine the policy oscillation phenomenon in reinforcement learning.
  • To introduce a novel algorithm that bridges greedy and policy gradient methods.
  • To improve performance on the Tetris benchmark problem using approximate dynamic programming.

Main Methods:

  • Casting a subset of greedy value function methods as a limiting case of value-based policy gradient methods within non-optimistic policy iteration.
  • Developing the constrained natural actor-critic algorithm.
  • Empirical analysis on the Tetris benchmark problem.

Main Results:

  • The policy oscillation phenomenon is explained through a new theoretical lens.
  • The constrained natural actor-critic algorithm is derived, interpolating between existing approaches.
  • Performance on the Tetris problem is improved by an order of magnitude compared to prior dynamic programming methods.

Conclusions:

  • The theoretical re-framing provides a deeper understanding of policy oscillation in reinforcement learning.
  • The new algorithm offers a flexible approach to reinforcement learning.
  • The study demonstrates significant advancements in solving complex benchmarks like Tetris with approximate dynamic programming.