Related Experiment Video
Updated: May 3, 2026

Transcranial Direct Current Stimulation for Online Gamers
Published on: November 9, 2019
Comparing the social skills of students addicted to computer games with normal students
Eshrat Zamani1, Ali Kheradmand2, Maliheh Cheshmi3
1Associate Professor, School of Education, University of Isfahan, Isfahan, Iran.
Background:
This study aimed to investigate and compare the social skills of studentsaddicted to computer games with normal students. The dependentvariable in the present study is the social skills.
Methods:
The study population included all the students in the second grade ofpublic secondary school in the city of Isfahan at the educational year of2009-2010. The sample size included 564 students selected using thecluster random sampling method. Data collection was conducted usingQuestionnaire of Addiction to Computer Games and Social SkillsQuestionnaire (The Teenage Inventory of Social Skill or TISS).
Findings:
The results of the study showed that generally, there was a significantdifference between the social skills of students addicted to computer gamesand normal students. In addition, the results indicated that normal studentshad a higher level of social skills in comparison with students addicted tocomputer games.
Conclusion:
As the study results showed, addiction to computer games may affectthe quality and quantity of social skills. In other words, the higher theaddiction to computer games, the less the social skills. The individualsaddicted to computer games have less social skills.).
More Related Videos
13:40Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
09:40Measuring Neural and Behavioral Activity During Ongoing Computerized Social Interactions: An Examination of Event-Related Brain Potentials
Published on: November 15, 2014
Related Concept Videos
Social Scripts
Social Foundations of Self II: The Generalized Other
Social Facilitation
Factors Influencing Attraction V: Social Skills
Social Foundations of Self I: Play and Game
Self-Presentation: Self-Monitoring and Self-Handicapping