Social Foundations of Self I: Play and Game
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Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Florin Oprescu1, Christian Jones2, Mary Katsikitis2
1Faculty of Science, Health, Education and Engineering, School of Health and Sport Sciences, University of the Sunshine Coast Sippy Downs, QLD, Australia.
Gamified workplaces offer an innovative solution to organizational challenges like stress and low loyalty. This strategy promotes employee wellbeing and provides a framework for future research and investment.
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