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Iterated crowdsourcing dilemma game.

Koji Oishi1, Manuel Cebrian2, Andres Abeliuk2

  • 11] Department of Applied Physics, Graduate School of Engineering, The University of Tokyo, 7-3-1 Hongo, Bunkyo, Tokyo 113-8656, Japan [2] CREST, JST, 4-1-8 Honcho, Kawaguchi, Saitama 332-0012, Japan.

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Summary
This summary is machine-generated.

Repeated interactions in crowdsourcing can improve social welfare only when attack costs and damage are minimal. Otherwise, iterated games do not significantly resolve the inherent dilemma of crowdsourcing security.

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Area of Science:

  • Game Theory
  • Computational Social Science
  • Crowdsourcing Security

Background:

  • Crowdsourcing enables collective problem-solving for complex tasks via the internet.
  • The open nature of crowdsourcing poses security risks, including sabotage, theft, and manipulation of solutions.
  • Existing models often consider single-round interactions, not the impact of repeated engagements.

Purpose of the Study:

  • To analyze the impact of repeated interactions on the crowdsourcing dilemma.
  • To identify evolutionarily stable strategies in iterated crowdsourcing games.
  • To determine conditions under which repeated encounters improve overall social welfare.

Main Methods:

  • Extension of a previously proposed crowdsourcing dilemma game into an iterated game framework.
  • Enumeration of pure evolutionarily stable strategies within the class of reactive strategies (dependent on the opponent's last action).
  • Analysis of 4096 possible reactive strategies to identify stable ones across different parameter regions.

Main Results:

  • Identified 16 pure evolutionarily stable reactive strategies out of 4096 possibilities.
  • Repeated encounters can enhance social welfare, but only under specific conditions: low attack damage and low attack cost.
  • In most parameter spaces, iterated interactions do not substantially alleviate the crowdsourcing dilemma.

Conclusions:

  • The iterated crowdsourcing game framework reveals specific stable strategies for managing security risks.
  • The potential for repeated interactions to improve social welfare is highly contingent on the economic parameters of attacks.
  • While beneficial in limited scenarios, iterated play does not universally solve the crowdsourcing security dilemma.