Cognitive Learning
Purposive Learning
Modeling in Therapy
Social Facilitation
Avoidance Learning and Learned Helplessness
Hindsight Biases
You might also read
Articles linked to this work by shared authors, journal, and citation graph.
Updated: May 2, 2026

Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
Published on: March 1, 2017
Chi-Hung Chuang1, Ying-Nong Chen2, Luo-Wei Tsai3
1Department of Applied Informatics, Fo Guang University, Ilan, Taiwan.
This study introduces a Kinect somatosensory system with interactive games to enhance math learning for children and teenagers. The system boosts engagement and improves learning performance by making education fun and interactive.
Area of Science:
Background:
Purpose of the Study:
Main Methods:
Main Results:
Conclusions: