Related Experiment Video

Updated: May 2, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K

Action game experimental evidence for effects on aggression and visuospatial cognition: similarities, differences,

Christopher J Ferguson1

  • 1Department of Psychology, Stetson University DeLand, FL, USA.

Frontiers in Psychology
|February 27, 2014
PubMed
Abstract

No abstract available in PubMed .

Keywords:
aggressionchildren and adolescentscognitionvideo gamesviolence

More Related Videos

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

12.0K
Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios
07:43

Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios

Published on: August 4, 2023

2.8K

Related Experiment Videos

Last Updated: May 2, 2026

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
13:40

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking

Published on: December 16, 2010

16.1K
The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition
05:15

The Spatial Memory Game: Testing the Relationship Between Spatial Language, Object Knowledge, and Spatial Cognition

Published on: February 19, 2018

12.0K
Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios
07:43

Author Spotlight: A Novel Setup to Conduct Naturalistic Laboratory Experiments with Real Human Actors in Scenarios

Published on: August 4, 2023

2.8K

Related Concept Videos

Group Design02:01

Group Design

9.3K
The most basic experimental design involves two groups: the experimental group and the control group. The two groups are designed to be the same except for one difference— experimental manipulation. The experimental group gets the experimental manipulation—that is, the treatment or variable being tested—and the control group does not. Since experimental manipulation is the only difference between the experimental and control groups, we can be sure that any differences between...
9.3K
Aggression01:47

Aggression

19.1K
Humans engage in aggression when they seek to cause harm or pain to another person. Aggression takes two forms depending on one’s motives: hostile or instrumental. Hostile aggression is motivated by feelings of anger with intent to cause pain; a fight in a bar with a stranger is an example of hostile aggression. In contrast, instrumental aggression is motivated by achieving a goal and does not necessarily involve intent to cause pain (Berkowitz, 1993); a contract killer who murders for...
19.1K
The Scientific Method02:40

The Scientific Method

57.2K
Research is what makes the difference between facts and opinions. Facts are observable realities, and opinions are personal judgments, conclusions, or attitudes that may or may not be accurate. In the scientific community, facts can be established only using evidence collected through empirical research.
57.2K

Articles linked to this work by shared authors, journal, and citation graph.

Toxic/problematic masculinity: A critical appraisal of its role in CBT.

Current opinion in psychology·2026

The Complex Relationship Between Community, Economic, Social Factors, Violent Crime, and Suicide.

Journal of clinical psychology·2026

Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games.

Frontiers in psychology·2026

Have introductory psychology textbooks gotten better at representing psychological science?

The Journal of general psychology·2025

An update on the scientific evidence for and against the legal banning of disciplinary spanking.

Journal of the Canadian Academy of Child and Adolescent Psychiatry = Journal de l'Academie canadienne de psychiatrie de l'enfant et de l'adolescent·2025

More Arguments for the Weakness of the Empirical Evidence Used to Support Spanking Bans: Rejoinder to Afifi et al. (2025) and Kraus de Camargo (2025).

Journal of the Canadian Academy of Child and Adolescent Psychiatry = Journal de l'Academie canadienne de psychiatrie de l'enfant et de l'adolescent·2025

An analysis of the predictive factors of digital gaming addiction on psychological well-being in young people using machine learning.

Frontiers in psychology·2026

Retraction: Lack of emotional experience, resistance to innovation, and dissatisfied musicians influence on music unattractive education.

Frontiers in psychology·2026

Angry and "productive": engagement in gamified precarious work.

Frontiers in psychology·2026

Effectiveness of virtual reality based intervention on core symptoms and cognitive functions in attention-deficit hyperactivity disorder: a systematic review and meta-analysis.

Frontiers in psychology·2026

Parental academic involvement and academic buoyancy among junior high school students: cross-sectional indirect associations involving peer relations and academic emotions.

Frontiers in psychology·2026

Factors associated with postoperative physiological and psychological changes and rehabilitation exercise adherence in pediatric kidney transplant recipients.

Frontiers in psychology·2026

Touch Restriction Versus Free-Play Small-Sided Games in Soccer: Acute Effects on Serum BDNF, Executive Function, and Technical Actions.

European journal of sport science·2026

A Serious Game for Soft Skills Assessment in Human Resources: Cross-Sectional Within-Participant Convergent Validity Study.

JMIR serious games·2026

What makes players stay: Using real gameplay data to explore players' game loyalty to E-sports MOBA games.

Acta psychologica·2026

From Harm to Habit: The Proliferation of Acquiesced Toxicity in Chinese Gaming Communities.

Journal of community psychology·2026

Evaluating user enjoyment, engagement, and intention to play in edugames4all MicrobeQuest!

Frontiers in public health·2026

Multi-dimensional dynamic visualization of spatiotemporal data for tactical analysis in table tennis.

Frontiers in bioengineering and biotechnology·2026
See all related articles
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies
Jove
Visualize
Contact Us