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Updated: May 2, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability
Joon-Ho Shin, Hokyoung Ryu, Seong Ho Jang1
1Department of Physical Medicine and Rehabilitation, College of Medicine, Hanyang University, 222 Wangsimni-ro, Seoongdong-gu, Seoul, Korea. systole77@hanmail.net.
RehabMaster, a virtual reality system, shows promise in improving upper extremity function for stroke survivors. This safe and feasible system enhances attention and engagement during rehabilitation.
Area of Science:
- Neurorehabilitation
- Human-Computer Interaction
- Clinical Trials
Background:
- Virtual reality (VR) is underutilized in clinical rehabilitation.
- Commercial VR systems may yield inconsistent outcomes for stroke patients.
- RehabMaster™ was developed as a specialized VR system for post-stroke upper extremity rehabilitation.
Purpose of the Study:
- To assess the usability and clinical efficacy of RehabMaster™.
- To determine if RehabMaster™ enhances upper extremity function in stroke patients.
- To evaluate the safety and feasibility of VR-based rehabilitation.
Main Methods:
- Participatory design and usability testing were used to develop RehabMaster™.
- An observational study involved 7 chronic stroke patients using RehabMaster™ for 2 weeks.
- A randomized controlled trial compared conventional occupational therapy (OT) with OT plus RehabMaster™ in 16 acute/subacute stroke patients.
Main Results:
- Usability testing indicated improved attention, immersion, and individualized intervention with RehabMaster™.
- The observational study showed significant improvements in Fugl-Meyer Assessment (FMA) (P = .03) and modified Barthel Index (MBI) (P = .04).
- The RCT suggested a trend towards enhanced FMA improvement (P = .07) with RehabMaster™ + OT, but no significant change in MBI.
Conclusions:
- RehabMaster™ is a feasible and safe VR system for stroke rehabilitation.
- The system demonstrates potential for improving upper extremity function post-stroke.
- VR-based rehabilitation offers a promising avenue for enhancing patient engagement and outcomes.
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