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Near-realistic mobile exergames with wireless wearable sensors
IEEE Journal of Biomedical and Health Informatics
|March 11, 2014
Summary
This study developed an active sports exergame using body-wearable sensors for improved activity recognition. The game offers near-realistic motions and an enjoyable user experience, showing promise for combating sedentary lifestyles.
Area of Science:
- Sports Science
- Human-Computer Interaction
- Biomedical Engineering
Background:
- Exergaming offers a solution for childhood/adult obesity and provides additional exercise for gamers.
- Mobile active sports exergames with realistic motion capture are emerging.
- Body-wearable sensors are key to developing immersive exergaming experiences.
Purpose of the Study:
- To develop a mobile active sports exergame utilizing body-wearable sensors for near-realistic motion capture.
- To create an enjoyable gaming experience by mapping real-world activities to game actions.
- To evaluate the effectiveness and user experience of the developed exergame.
Main Methods:
- Collected a dataset mapping real-world activities to game actions.
- Developed a motion recognition system using body-wearable sensors.
- Conducted a 30-person user study evaluating enjoyment and realism using the ExerSurvey.
Main Results:
- The classification algorithm achieved 77% precision and 77% recall, outperforming general activity monitoring.
- User study participants found the game motions realistic and difficult to cheat.
- The developed exergame was rated as enjoyable and active.
Conclusions:
- A mobile active sports exergame with near-realistic motions can be successfully developed using body-wearable sensors.
- The system demonstrates improved activity recognition compared to general monitoring algorithms.
- The exergame provides an enjoyable and engaging experience, suitable for various environments.

